Handmade Software

2025 was a great year for high quality software engineering content. I particularly enjoyed the Wookash Podcastwhere the host, Łukasz, interviews many prominent and successful developers—my favourites include Billy Basso (of Animal Well fame) and Iñigo Quilez, graphics programming legend and co-creator of Shadertoy.

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Hello, World!

Having my own blog is something that’s been in the back of my mind since around 2008. That’s the year I graduated from University and started working full time at THQ. It’s also the year Braid came out. I think it was the first game in which I actively followed the development process. I did so via Jonathan Blows blog, which I began following after watching his Indie Prototyping presentation at the Independent Game Summit (GDC) in 2007.

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