2025 was a great year for high quality software engineering content. I particularly enjoyed the Wookash Podcast, where the host, Łukasz, interviews many prominent and successful developers—my favourites include Billy Basso (of Animal Well fame) and Iñigo Quilez, graphics programming legend and co-creator of Shadertoy.
Continue reading Handmade SoftwareCategory: Introspective
Hello, World!
Having my own blog is something that’s been in the back of my mind since around 2008. That’s the year I graduated from University and started working full time at THQ. It’s also the year Braid came out. I think it was the first game in which I actively followed the development process. I did so via Jonathan Blows blog, which I began following after watching his Indie Prototyping presentation at the Independent Game Summit (GDC) in 2007.
