About

Hi! I’m Anthony. I grew up on a small farm outside of Roma, QLD Australia. I currently live in Montreal, QC Canada with my beautiful partner and step-son.

I’m a software engineer working in the video game industry. I primarily work on features and mechanics that directly impact game feel (i.e. the aesthetics of interacting with a game). This includes player locomotion, interactions, combat, controls and camera–and most recently vehicle dynamics. My goal is that when you pick up the controller and play the game it feels intuitive and satisfying.

I started my career in games at THQ Studio Australia in Brisbane where I shipped Megamind: Ultimate Showdown and worked on two other unreleased AAA titles. I moved to Montreal to work for Ubisoft. There I shipped Splinter Cell: Blacklist, Watch Dogs, Rainbow Six: Siege, and Far Cry 5. After Far Cry, I moved on to  Square Enix Montreal to work on various Augmented Reality technologies and several mobile game titles. I am currently working on Vehicle 3Cs (Dynamics, Camera, Animation) on Varsapura at HoYoverse. See LinkedIn for more details.

I spend some of my spare time tinkering on various projects–I don’t write about those often but I’m here to try and change that. I released a small extension to Visual Studio called VSBlockJumper. I am always trying to become a better human, programmer, and game developer. You can find me on twitter @AnthonyReddan

Why a blog in 2017? Herein lies the answer.

anthonyreddan.com