Having my own blog is something that’s been in the back of my mind since around 2008. That’s the year I graduated from University and started working full time at THQ. It’s also the year Braid came out. I think it was the first game in which I actively followed the development process. I did so via Jonathan Blows blog, which I began following after watching his Indie Prototyping presentation at the Independent Game Summit (GDC) in 2007.